Drawn together: The love affair between comics and games

Ready to save the day, one side quest at a time.

Enlarge / Ready to save
the day, one side quest at a time. (credit: Insomniac / Sony)

Update: It’s Christmas Eve and Ars staffers are
enjoying a winter break (inevitably filled with
Santa horror movies
and
ample video game time
). As such, we’re resurfacing a few
favorites from the site archives touching on such topics—like
this look at the intertwined lives of comic books and video games.
This piece originally ran on November 25, 2008, and it appears
unchanged below.

Growing up in the 1980s, video games and comic books were part
of the regular media diet for America’s youth. Despite the fact
that comics and games often featured similar storylines and
protagonists, there was very limited overlap between the two
industries; games weren’t yet advanced enough to compete with the
rich art of the comic world. Witness: a Wolverine game in 2D, where
the titular hero’s main attack was a kick.

While comic and game companies had worked together sporadically,
they started joining forces more often during our teen years,
usually with mixed results that left both gamers and comic fans
largely indifferent. But over the past ten years, thanks to a
couple of major successes, things have really taken off between the
two camps, and the masses have responded with an enthusiasm that
has made publishers of both industries sit up and take notice.


Read 43 remaining paragraphs

Source: FS – Industry
Drawn together: The love affair between comics and games



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